Chapter 01
The Unity editor and your first scene
Explore the Unity editor and build your first scene, the stage where your game will live.
Learn Unity from the ground up and build your own 2D game. Scenes, sprites, physics and C# scripting, all the way through to publishing a game you can hand to a friend.
Writes and debugs independently
Follow the course from the first idea to the finished project.
Explore the Unity editor and build your first scene, the stage where your game will live.
Place sprites, control what draws in front and set up a camera that frames the action.
Write the input code that turns key presses into smooth, responsive player movement.
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