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One-on-oneStarLIVE

Game Development with Unity

Learn Unity from the ground up and build your own 2D game. Scenes, sprites, physics and C# scripting, all the way through to publishing a game you can hand to a friend.

20 hours11 chaptersEnglishAges 11 to 17

Writes and debugs independently

What you'll learn

  • The Unity editor and scenes
  • Sprites, tilemaps & animation
  • 2D physics and collisions
  • C# scripting basics
  • Menus, score and game over
  • Build and publish your 2D game
The course journey

What your child will explore

Follow the course from the first idea to the finished project.

  1. Chapter 01

    The Unity editor and your first scene

    Explore the Unity editor and build your first scene, the stage where your game will live.

  2. Chapter 02

    Sprites, sorting and the camera

    Place sprites, control what draws in front and set up a camera that frames the action.

  3. Chapter 03

    Player movement and input

    Write the input code that turns key presses into smooth, responsive player movement.

There's more to explore

Create an account or log in to see all 11 chapters.