
See the Finished Shop
The teacher demos a working shop app on a live web address. The class studies what it does and how, and each child picks a shop type and sketches their own screen.
Your child builds a working point-of-sale app for a small Kenyan shop, such as a duka, a juice bar, a salon or a mama mboga stall, and puts it on the web at a real address they can open on a phone. Over 13 live online sessions they learn to show products and prices in KSh, add items to a cart, work out totals, change and receipts, update stock, handle mistakes, save data so the app remembers, and see the day's takings and best seller. They test it in a class Shop Day, fix what breaks, and finish with a live demo. Your child should already know programming basics in any language: variables, decisions, loops and functions. Needs a laptop and internet. No real payments or customer details are used.

Has finished at least one project
Follow the course from the first idea to the finished project.

The teacher demos a working shop app on a live web address. The class studies what it does and how, and each child picks a shop type and sketches their own screen.

Products as data (arrays and objects) and a first web page that lists them with prices in KSh.

Tap a product to add it, and watch the running total update.
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